
These tracks, typically offshoots of an established “normal” racetrack, are also comprised of various surfaces, although they mostly seem to be made of mud. In Rallycross, a handful of cars race laps around a permanent track. Rallycross is significantly different, although the same types of cars are used. In fact, the tracks are unique enough that there is need for a second person in the car to provide directions to the driver. There are multiple stages to each rally, and for the most part every section if road used will be different from the last. Speeds will range from a brisk walking speed to stupidly fast.

Stages can be as short as a mile or so, or as long as 10+ miles. It is not necessarily a fast trip, nor is it typically a long drive. The racers drive the tracks individually and well-spaced apart. These are the types of roads that have Jeff Bezos looking for ways to deliver Amazon packages via drones.

The “roads” are usually very narrow and more often than not have more turns than straightaways. The races are run on the most brutal roads imaginable - generally the type of roads that you would curse your GPS for choosing for your route. Traditional Rally racing is the PvE style. The difference between the two forms of rally are very simple as well: Rally racing is, in gamer terms, Player-vs-Environment (PvE) while Rallycross is Player-vs-Player (PvP). If you’re new to the concept of rally racing itself, or don’t understand the difference between ‘Rally’ and ‘Rallycross’, just think of any type of rally race as racing on mixed-surface (asphalt, dirt, gravel, etc.) tracks, in all kinds of weather. The relatively new Rallycross, on the other hand, is much more like the “normal” racing that I enjoy in my normal sim racing. That said, it has never been a form of PC racing that I was ever very good at, at least in its traditional form. Rally racing, while not my absolute favorite form of auto racing, has always been something of an interest to me.
